The Biting Ancients Update
/Time to discover the winners and losers of our annual card evaluation!
Read MoreTime to discover the winners and losers of our annual card evaluation!
Read MoreWith the biggest tournaments of the year in the books and new champions in the Halls of Legends, who are the poor souls doomed to leave the Ancients format? Read on to find out!
Read MoreThis month we’re doing a dive into the deck lists of the true Highlander himself, Richard Carter!
Read MoreAs the title suggests, I’m absolutely compensating for something this month. That something is the lack of a Deck Doctor article last month. Sometimes life comes at you fast, and it came at me fast last month, so the tournament came and went without any kind of deck building walkthrough to get ready for what was Battlefields. Even this one is coming in at the buzzer and on the heels of the good news that Warlord is coming back with preview events at GenCon this year! So who else is better to lead the charge this month than the good General Lund?
the original I’m compensating for something Guy from tOL
I’ve always thought General Lund was a cool warlord but I missed his time in the limelight in the Saga block. I was just a wee lad those days trying to figure out why people thought Summoned Skull was better than Blue Eyes White Dragon. I hadn’t picked up my first d20 until Southern Kingdoms and the open format where General Lund lived was daunting to me. An impossible beast to understand and work myself into. Campaign Edition was the safe end of the pool where I could learn to swim. Now it’s time to rectify that by taking a crack at Lund in Ancients. Let’s work through our starters!
he may be a coward, but he can cast flame waves and start in play
I thought a lot about my start for Lund this month, mostly because the deck changes quite a bit depending on who joins the General at the start of the battle. Originally, I was focused on Cal Blackborne. Being in play ready to start slinging 3rd level spells just seems good! Maybe it gets better someday, but I found that Flame Waves was probably my best choice for a 3rd level spell for him to cast, potentially alongside Shadow Bolts and Lund could ready if I drew into extras. There is a deck there, but I don’t think it’s going to hang against starters like Gunda, Danres, Llyr Militia, etc. etc. Unfortunately for Mr. Cal (or fortunately since he is a damn coward) we’re going to have to go with Ol’ Reliable.
I may have copied my homework this month taking a peak at the excellently put together General Lund that Rayne Blythewood has played in the past. That keeps two wizards in our starting formation (this will be important later) with Amoudasi’s Blaze. I think if I’d stuck with Cal, I’d have been looking at starters like Brine Fiend, Regret’s Shadow, and potentially Miserean Trader just to keep some stability in my front rank. With the Blaze and the need to get them up front to swing, Trogid is going to be our top pick so we can dare our opponent to kill one and bring an Inferno out on our next action by swinging away. Also helps to have Trogid in the start since we can’t use 3 copies of Suicidal Charge anymore.
General Lund
Amoudasi’s Blaze x2
Trogid x3
The Mercenary faction has plenty of bangers in the card pool to choose from. Jackals of Mourn and Toren Yscar are in so many different decks and you can make arguments for plenty of others to be easy includes like Rica O’Shea, Shadowreaver, Cutting North Wind, etc. etc. I wish Ancients was a slower format because the choices for their character pool really harkens back to that old school Warlord feel where you’re trying to get a character from rank four up to rank one to wreck face as soon as possible. Here’s just a quick look at the cards I considered for the deck.
Jackals of Mourn: These guys are going to be in the deck. They’re nearly in every deck that I build because they can get to work quickly and create a potential headache for an opponent since they’re planar.
Toren Yscar: This guy and Jackals lead the pack in the blurb above for a reason. Drawing cards is good and he’s an auto include at x1.
Shadowreaver: 3HP. Planar. Attaches some spells if you want to splash in wizard actions to blitz harder. Auto crit fails. Just an absurd card and it easily made it’s way into my deck.
Venomhiss: My original pass at this went heavier on wizard actions. The idea was to start Cal Blackborne to use Flame Waves early on to put pressure on an opponent’s ranks and Venomhiss was a supporting character there being able to rush up to rank 2 and act as another back up caster.
Baraz: Every deck has a Toren so, in theory, every Baraz should have a target to shoot at.
Rica O’Shea: I love this card. My only gripe with her is that she isn’t level three, but I think she’s a solid choice and can shore up a second rank to keep Lund safe while shooting her shots.
Death Fog: Mercenaries are full of monsters for characters. Another use of Jackals, Shadowreaver, etc. after an opponent misses them a few times because of planar and finally get them discarded just for Death Fog to hit and bring them back to my hand is a great feeling. Maybe for just one person at the table though.
Amoudasi’s Wrath: I’m a Southern Kingdoms guy. It was the set that taught me how to play. I’ll always think of Wrath as an excellent addition to any deck, especially if we’re splashing some wizard spells.
The Cutting North Wind: Another planar monster that hits hard and can move itself or another character at the cost of wounding.
Amoudasi’s Inferno: Obviously finding room for this beauty. If we’re running the Blazes in our start, we’d be doing ourselves a disservice to not have Blaze’s big brother in the deck.
Blitzer: He lost the Reindeer trait but he’s still the PAINDEER.
those antlers are for a lot more than just attracting mates.
And that leads us to the cut and my picks for my character pool:
Jackals of Mourn x3
Death Fog x3
Shadowreaver x3
Rica O’Shea x3
Amoudasi’s Inferno x3
The Cutting North Wind x2
Blitzer
Toren Yscar
Look, every fighter is doing it.
After a few months of doing these, I think a trend is starting to show itself. I really like cards that just let me hit people. When I started working through this it was much heavier on the wizard spells and characters, but I ultimately figured the strikes were too low to be worth it and I’d be better off having more beatsticks like Shadowreaver or Cutting North Wind. That doesn’t mean I gave up entirely on the wizard actions though as we’ll see when I go through the run down on the actions I considered for this deck.
Loyalty’s Reward: Drawing cards is always good. I have extra fighters to use Loyalty’s Reward while Lund does his thing or Lund can do it himself if it’s more beneficial to draw instead of readying two characters.
Final Power: A quick +5 strike that ignores planar traits. More importantly, if a wizard like Inferno or Blaze hits my 1st rank I get a shot at that pesky Nothrog / Chosen table that never seems to go out of style.
Fiery Bolts: A quick +4 with potential marksmanship to add bonuses to the roll. It’s not like I’ll make the marksmanship check anyway!
Rescue: I can lose some skills to protect my planar guys from being ganked by a spell. Or to not get stunned forever by Davaenus.
Exhaustion: Meta is meta and Exhaustion is the best meta.
Suicidal Charge: A first turn charge with a Blaze to go fetch Inferno is the reason this card got limited in Ancients. It’s still got the potential to decide a game if you pull it off early.
Well Laid Trap: He’s not a ranger, sure, but it’s an order Lund can perform. Potentially disruptive to an opponent and give you some movement for your own army.
Flame Waves: I think there is some potential here, I’m just afraid to try it. First action from Cal would see a 3/2/1 series of strikes right on the first turn. My fear is that those strikes aren’t strong enough to actually hit when the dice get rolled and I’d be stuck wounding a Gunda and not actually finishing her off.
Shadow Bolts: This was the other contender if I started Cal. Some quick +4 strikes ignoring planar might still be good enough to start Cal but probably not good enough to replace the Blazes.
Meet at the Inn!: It has it’s places in some decks and drawing cards doesn’t hurt. I just hate giving my opponent a card so it’s probably not finding space in my deck.
Loyalty’s Reward x3
Fiery Bolts x3
Final Power x3
Rescue x2
Exhaustion x2
Suicidal Charge
Keeping it simple here and not trying to break the mold. I want my actions to give me cards, give me strikes, or protect me and each of these fill that role. If Ancients slows down some day I’d probably work in Well Laid Trap just as extra movement for my Blazes. Let’s head to the armory and see what Lund is equipping for the battles ahead.
Kirby’s standard looks much better in pink.
My army is really determining what ends up going in my item slots in this deck. I’d love to slap a King’s Lady on Lund and start carving armies up, but he’s not that kind of general. He’s just out there to give Captain America style inspirational speeches but he’s not about to start throwing his shield around and actually fight people. Let’s make sure we get this army the kit it needs to be in fighting shape!
Figurine of Power: The figurines help us break a deck making rule by giving us 28 characters in a 50 card deck. It’s why they had to be made class specific back when Priam was abusing them towards the end of Campaign Edition. We’ll happily take the extra hit points.
Black Moss: This wasn’t in my original write up since I wasn’t starting Trogid. With Trogid in the mix, it doubles as movement for a lot of my army but especially my Blazes.
Bodyguard: I hate having Corn Chucked at me. It’s the worst. So those Corn Chucker decks that are cute and lob cobs of corn from rank 5? No thank you. I hired a guy to catch the cob.
Kerebrus’ Standard: Let our flags fly and get our guys up to the front and ready for war.
Stormwolf: Every good general needs a horse. Ours just happens to be a wolf and is really for everyone else.
Uthanak’s Ring: Turning falling forward into viable movement since 2002. This will pair nicely with our characters like Rica and Shadowreaver that aren’t going to make it the front ready without some extra help.
Nodwick: If you’re using figurines, Nodwick can get you more mileage out of them.
Black Moss x3
Figurine of Power x3
Bodyguard x2
Kerebrus’ Standard
Stormwolf
Uthanak’s Ring
The only glaring omission is my Nodwick. I opted to have 3 Figurine of Power instead of 2 and 1 Nodwick just because there isn’t anything else for that lone Nodwick to do. If I were to cut items from here, I’d probably add more actions. 3rd Exhaustion is a pretty easy addition as well as a 3rd Rescue depending on how much I like when I test this during Ancients this month. Let’s take a look at the list all put together that I totally sent to Graham a full day before the deck list was due!
General Lund
Amoudasi’s Blaze x2
Trogid x3
Jackals of Mourn x3
Death Fog x3
Shadowreaver x3
Rica O’Shea x3
Amoudasi’s Inferno x3
The Cutting North Wind x2
Blitzer
Toren Yscar
Loyalty’s Reward x3
Fiery Bolts x3
Final Power x3
Rescue x2
Exhaustion x2
Suicidal Charge
Black Moss x3
Figurine of Power x3
Bodyguard x2
Kerebrus’ Standard
Stormwolf
Uthanak’s Ring
There you have it. A tournament ready General Lund. I’d be remiss to not mention that Rayne Blythewood has piloted Lund quite a few times with quite a bit of success so definitely poke his brain if you’re looking to put together your own list. I definitely netdecked his start when my idea for Cal wasn’t really panning out.
I also know we have quite a few new players this month joining us for our Ancients tournament so please feel free to use this or any other Deck Doctor deck that is Ancients format legal! We also have a an ongoing Deck Archive that Graham has been maintaining after events that you can find here. If a Warlord has been played in 2023, you’ll be able to find a list for it here that you can play or modify to your own playstyle! That’s it for this month. Next Ancients tournament, I’m going to take a crack at an old Southern Kingdoms favorite
This month we’re going back to the magic… of the Elves of Epic Edition and looking back fondly at one of the most absurd Warlords to ever get printed and was quickly nerfed into the void before the end of the AEG era. We also have a second Elf deck list that harkens back to the beginning of it all. Before we start building our deck, allow me to introduce to you first the Warlord that became the greatest Dragonlord killer of all time: Serolia Calix.
GenCon 2007 was a tumultuous time for the game. Ginerva was running rampant, we had a “speed singles” tournament, and the speculation had already begun that the game would see its run come to an end that year. The bright spot though was the new set Light & Shadow had been released there and we had new cards to look forward to and play with. Little did we know, this Warlord found her way into the print run without the Once Per Turn clause on her second ability which proved to be incredibly powerful when built with necromancer support to bring Elemere back as much as possible and draw you deck until you could use Evoke Crisis powered up by Ring of Blasting. It’s hard to survive 20 strikes inflicting 3 wounds a piece with huge bonuses. I watched as the entire stock of Kar’rak Urartu was lost in Dragonlord challenges against Serolia as she consistently would blow up everything the DL could play. Also watched the Medusan Lord Sedara Tansiq almost fall to here as well had it not been for an incredibly lucky Fulfill Destiny. Fortunately she was hit with errata to be OPT and Evoke Crisis is up to a character’s level now. And Ring of Blasting can’t start in play in Ancients so she is much more tame, but I think she still has potential.
despite being a druid, elemere is the fuel for the fire in this deck
I’ll be the first to admit, I’m not much of an Elf player. I like those scrappy rogues in the Free Kingdoms so I’ve workshopped through a few ideas and bounced them off a few people to make sure something viable actually came together. I’ve discussed 3 different styles for this deck so I’ll be including characters, actions, and items from each. I ultimately settled on spell blitz but you could run an Ardanalis deck or use characters that make use of her Daybreak order on turn one. Let’s take a peak at our characters and see who’s who.
Our starting army is pretty straight forward. Obviously, Serolia is at the head of the table. Our level 2s need to support whichever strategy we’re going for. In my case, I start 1 Elemere and 1 Kinnel. An Ardy deck would swap to Skyrekks, though it has hard to not have one Elemere sitting in your second rank to use her draw react in combination with Serolia’s order. My level 1s are Javvyn for the simple reason that I hate the stealth scout (never succeeded with a stealth check in a 5 round tournament) and I think Javvyn disrupts an opponent more than expected. An Ardy deck would make use of Bone Golem to hold the line until you find your Ardanalis. For her Daybreak ability, I do like Naia Calix since she can make use of some second level spells like Fiery Bolts and nab someone’s Yeg’s Altar though Tyrius or Amatria probably work just as well. For my deck, the start is below:
Starting Army:
Serolia Calix x1
Elemere x1
Kinnel x1
Javvyn x3
With our starting army set, it’s time to start piecing together the rest of our character list. My deck likes to draw cards so with that in mind lets look at the pool of characters I’m looking at one-by-one:
Daedelia? is that you? you look different now. I like the shield.
The Lost Bride: She’s definitely an auto-include x3. She gives me an extra body to throw up to the front, she gives me an extra card, and she can be a good choice for using Serolia’s draw order. There’s a lot of benefits to having her in the deck.
Toren Yscar: Toren is good in just about every deck. That trend holds true here where I’m trying to draw into my spells and blow up my opponent’s spot as soon as possible.
Ivaas: Ivaas was the poor man’s Toren Yscar during Campaign Edition and I think is overlooked in Ancients. It is tough to clog up your rank 4 to use his spend react, but he is another way for us to draw a card or shuffle our deck up if we don’t like what we see before we pay the cost on Serolia’s order.
Fayed Dythanus: Fayed helps me thin the deck quicker, albeit relies on my opponent failing saves generated by From Dust to Dust. Running x3 FDTD gives me a good chance of seeing one in my opening hand since I’ll eat Elemere to draw an extra card and then peep through my top 5 cards to find a spell. Kinnel uses it against a level 2, if it hits I fetch Fayed, play FDTD again when Fayed hits the board, fetch the 2nd Fayed and hold it until I had a nice order spell like Fiery Bolts or Final Power in my discard pile.
Vivian / Jackals of Mourn / Dex Glyn: All of these characters are in the same bucket of characters that can get to work the same turn they hit the board. Vivian can shoot, Jackals can move and hunt, Dex can enter play into an illegal rank and fire. We want to keep the blitz going strong in my deck and all of these contribute to that in some way.
Archer Tower: I’m shooting and want all my shots to be good. This is another good target for FDTD if I want to get it on the table early to give my shooters more oomph to their hits.
Kapix: A well-timed Kapix can end a game. It’s basically an auto-include in any Elf deck.
Remorna: Remorna is a glass cannon, but it’s a cannon we shouldn’t mind breaking. With the amount of spells we’ll be running in the deck, she can make sure I get my big ones like Mass Blessing and Incinerate back so they can be utilized again.
Tresven: Look, I love Tresven. I’m incredibly thankful he was reprinted in 4E without being changed for the worse. He’s an extra body and fires a shot the moment he hits the board. He might not be a wizard, but he helps us swing tempo in our favor.
Myhrena: Myrhena could find a spot in the deck to make sure the strikes that we need to hit have more of a guarantee to do so. I think she’d be a stronger candidate if Serolia had been printed at level 5 and we could use spells like Chain Lightning.
That’s our blitzy character pool, but what if we wanted to go with Ardanalis or try to abuse the Daybreak ability? Let’s take a dive into what that pool of characters might look like real quick.
Kargaz is such a big player in this kind of a deck that I’m not going to resize this. I swear it’s not because I can’t figure out how to do that. Thanks for believing in me.
Kargaz Dythanus: Kargaz is an MVP in the Daybreak / Ardaanalis style of this deck. Find your Ardanalis with FDTD, put him into play and swing, eat him with Serolia, play Kargaz to bring him back. Stun him up afterwards and let him use the Daybreak ability to wound someone in the first rank. If you can get Ardy killed again before Kargaz dies, you get another swing in when Kargaz bites it.
Ardanaalis: I made it this fair into the article and discovered I’d only spell Ardy’s name with 1 “A” instead of the 2 “A”s here. While I weep and have to go back and correct my spelling, make your opponent weep by recurring Ardy back and forth from the discard pile. Serolia would have loved this card in Epic Edition before she got hit with the nerf. Now, she can at least kill him once a turn and with the right support she can kill him to get that effect more and more. (EDIT: I didn’t change it and I’m not going to. I stand by my mistakes.)
Cyrus Netheryn: Another necromancer here to kill Ardy and bring him back. The scribe is nice, but I’m not sure it will see much use since you probably want to play stuff like Wheel of Death / FDTD when you get it.
Death Fog: Put Ardy into your hand or a Bone Golem. The Lost Bride is also a very good candidate to bring back so you can draw more cards and as we all know drawing more cards always equals more fun.
Amatria Tansiq: He’s going to have a hard time passing the DC20 check to inflict a wound, but it is tempting to use that order and wound an opponent’s character, swing next order, and then punish the character that finally kills Amatria with Amatria’s react.
Elemere: We probably always want to start at least one Elemere with Serolia, but we could definitely find room for 2 more in this type of deck. Move her forward to use Serolia’s Daybreak order and tempt your opponent into giving you a card.
Skyyrek / Tresven: Level 2s that add stability and tempo to your deck and have the skill to potentially wound someone with that Daybreak ability. Tresven also gets us a quick shot off as soon as he comes into play.
Ayaba Waverunner: Another way to bring Ardanaalis into play from the discard pile.
Kyra Squib: Kill the Squib, set the die to a 20, bring her back. Swing, order, swing, order. Potential to put 4 wounds out from one character if you’re finding ways to make 20s happen.
Rotale Dythanus: A way to kill Ardy, strike at the opposing army, and if you’re lucky get a Daybreak wound out there.
Barrow Wight: Gives us another way to strike out at the opposing army. Benefits from Mass Blessing / Wheel of Death since it says that it strikes as if in your front rank.
Soulless Scavenger: Another character we can get into play in rank one, get use of Daybreak, and bring back using necromancer support or it’s own ability.
Whey: Big +4 skill! That’s great for a level one that’s looking to pass that DC 20 skill check. Milling part of the opponent’s is just gravy on the biscuit if you have a good opportunity to use it.
Time to bring it all together for my deck. I’m going spells and card draw, so my character pool ended up becoming something like this:
Kapix x1
Toren Yscar x1
Archer Tower x1
Fayed Dythanus x2
Remorna x2
Vivian x3
Dex Glyn x3
Jackals of Mourn x3
The Lost Bride x3
We’ve talked a lot about spells already so I think it’s most appropriate to go through our spells and figure out which ones we want to use in order to bring the heat. Let’s look at what our options are for actions.
that stupid green and purple table isn’t the only character that loves this spell.
My only real beef with Serolia’s actions is that she isn’t level 5. I guess somehow someone during Epic Edition realized how insane she would have been if she had access to stuff like Cheat Death. They just had to draw the line somewhere! That being said, she doesn’t have to do a whole lot of lifting in this deck if you don’t need her to. Let’s look at what our spell options are for this deck so we can begin making some selections:
From Dust to Dust: I think I’ve already tipped my hand and said FDTD is a lock. Killing an enemy character and fetching a card off of it from one card is too good to ignore, plus Fayed let’s us do it again. Its just fantastic as long as your opponent rolls poorly (they will, it’s Untap, trust the process.)
Fiery Bolts / Final Power / Evoke Crisis: Here is where a lot of our offense comes from. Kinnel is going to make use of Bolts / Power on turn 1 to make wounds stick. Evoke Crisis was the classic win condition for Serolia and while I won’t be doing 20 strikes anymore, it can still build up if I’m drawing cards as I intend to be.
Mass Blessing: The essential cleric spell staple card. I like giving my planar start some extra AC to make them more annoying to hit. Gives Javvyn a chance to put some wounds on as well. Just an all-around great card.
Incinerate: Elves are squishy and I can’t imagine Serolia is going to always get to sit in rank 3. Packing Incinerate gives her something to do if she has to fall forward or potentially lets her spend to punch harder. Probably our best option for a spend order for her to make use of.
Severed of Flesh: She’s no necromancer, sure, but Serolia can use this to kill an Elemere again if she wants to do so. You’d have to wait a turn now, but that’s still another extra card next turn if Elemere doesn’t die before then which still gets you the card you want.
Meet at the Inn! - I am a Meet at the Inn hater. I always think giving my opponent even one card is not worth giving myself 2 cards. I don't think that has to be the case with Serolia. If I hit hard early enough, I can play Meet late in the turn when that card should be a dead card if I’m controlling the board.
Lightning Bolt: Probably doesn’t make the cut, but it is a big strike for 2 wounds and gives Serolia more to spend for an get in on the action. Could potentially be a kill shot if we’re using items like Red Wyrm’s Egg and/or Ring of Blasting.
Phantasm: Gives us another card out of the deck and options to help us capitalize if FDTD fails. Can Phantasm Fayed and do try FDTD again or pick up The Lost Bride and fetch another card.
Extensions: More draw for Serolia to use and find the stuff we need when we need it.
Exhaustion: Duh. Exhaustion is always considered for any deck being built in Ancients. At least as x2 include. It’s too strong to not have it in your deck building tool kit.
Premonition: Seers are all the rage right now but the Deverenians aren’t the only ones that have quality Warlord seers. With Winter Warfare still out there in the environment this is our best protection against it other than blitzing harder.
Now we move on to my beef with deckbuilding in this game. There are too many good cards and not enough deck space to include them all. Getting this together made me wish the deck minimum was 60 cards so I could include more stuff from the other style deck list that would use Ardanaalis or make the best use of the Daybreak ability. Let’s look at some of those now.
be blessed my friends and gain new sweet skills to use
Wheel of Fate: Serolia doesn’t need to spend for this and it helps us thin the deck and get stuff like Ardy or Soulless Scavenger into the discard pile quicker so we can make better use of it.
Forewarning: No need to spend for this one either. A free card and a chance to take a peak at what your opponent is up to so you can use your cards to respond as best as you can to their strategy.
Lift Up Your Voices: You’re correct seeing this and thinking “She’s not a cantor?” But if we’re trying to use the Daybreak order with low level characters, we still get AC and Skill out of LUYV. It’s as good as boosting your attack in this case, but we need to see it on the first turn in order for it to be useful.
Wheel of Death: We play a lot of things that are useful in the discard pile so Wheel of Death is strong here to give us more ATK / AC to keep our front rank bolstered and get our discard pile pals in position to do their thing.
Clerical Blessing: What is this card? This is a huge skill buff that pairs well with Elemere moving forward to boost up the skill of everyone in rank one. That DC20 now becomes DC12 and is much more manageable for all of our low-level characters to hit.
Elemental Barrage: If we’re discarding cards quickly with Wheel of Fate / Wheel of Death, Elemental Barrage can hold off a potential threat our opponent has for a bit and net us an extra card. Would be great if it didn’t say “opposing” on it!
Now let’s bring it all home for this spell slinging version I’m working on and get our spells in order:
Evoke Crisis x3
Final Power x3
Fiery Bolts x3
From Dust to Dust x3
Meet at the Inn x3
Incinerate x3
Mass Blessing x3
I don’t think there are any real surprises in here as I’ve typed my hand that I want to fire off as many strikes as possible as quickly as possible. If I had to make any more adjustments, I think I’d find room for Severed of Flesh and Exhaustion. I hate not having Exhaustion x2 at a minimum and that Severed would give us more use out of Elemere past the first turn. Premonition could definitely still find a home in my list as well to give Serolia more to spend for and provide some insurance, but the list is pretty tight to find room for stuff. We’re already limited to 4 items total. Speaking of…
I want to draw more cards. is that greed? or is it having fun?
I don’t think it is much of a secret that wizard items are kind of poop in Ancients. There are a just a handful that can find their way into most decks like Wand of Negation does. Unless you’re a necromancer, you don’t get a whole lot of mileage out of equipping stuff to your wizards. Here’s the card pool of potential choices for these last 4 slots.
Ring of Vorn: The classic wizard moves someone wizard item. Could help position Vivian into rank 1 for shooting deeper into the opponents army as well as getting some action out of Lost Bride if we would prefer to keep her around as an extra body instead of eating her to draw a spell.
Ring of Blasting: The ring is an option for dealing additional wounds with our spells. Powering up our order spells is a plus, but our army probably doesn’t want Jackals of Mourn to lose 3ATK when we send them out for the hunt. I think the upside is huge though if you get an early Evoke Crisis off that can be boosted.
Red Wyrm’s Egg: Another option for getting more wounds on a target when we need to. Pairs well if you want to use Lightning Bolt over Incinerate for Serolia’s spend order. Can we get her reprinted in the 30th anniversary but as level 5 so she can use Chain Lightning?
Living History: One of the weaknesses of the Elves in this game is that they are squishy and their ranks are going to break at some point in a match. Living History gives us an extra body to use to keep our ranks stable while we blast the opponent’s army.
Wand of Negation: One of the few wizard staple items in the game. Wand of Negation has been seeing play due to big guy’s like Xod coming down off their throne after they’re well equipped for battle. Also helps against some of the cleric control decks out there using Peace.
Shadow of Greed: This is worth a look because it lets us draw cards and it might be able to see some real use in matches with cleric control and other spell blitz decks.
Glyph of Fate: This is for the Ardy / Daybreak style decks that want to be able to generate a 20 for cards like Kyra Squib. Can recycle it with Nodwick if we want to keep the fun going.
Ring of the Savant: Serolia needs to chill out in rank 3 to get it equipped, but if we’re looking to shore up our cleric actions in the Daybreak / Ardy version we’ve laid out as we go, this lets us do stuff like Wheel of Fate and Mass Blessing again which is usually always good.
And my picks for items are as follows:
Ring of Blasting x1
Ring of Vorn x1
Shadow of Greed x1
Wand of Negation x1
I think that gives us a deck now. Let’s have a look at the final product as it all came together!
Starting Army:
Serolia Calix
Elemere
Kinnel
Javvyn x3
Characters: 19
Kapix
Toren Yscar
Archer Tower
Fayed Dythanus x2
Remorna x2
The Lost Bride x3
Vivian x3
Dex Glyn x3
Jackals of Mourn x3
Actions: 21
Evoke Crisis x3
Final Power x3
Fiery Bolts x3
From Dust to Dust x3
Meet at the Inn x3
Incinerate x3
Mass Blessing x3
Items: 4
Ring of Blasting x1
Ring of Vorn x1
Shadow of Greed x1
Wand of Negation x1
This decks biggest enemy truly is the 50-card minimum. I don’t want to really go over that in 99% of my decks even if I can make the math work in my favor. I’m finishing this write up the Friday morning before the tournament starts and I may yet take another pass at this to include Severed of Flesh in order to get more mileage out of Elemere. It also feels horrible to not have at least 2 Exhaustion in my deck. There are really 3 different decks that we’ve laid cards out for so if you’re feeling something else with Serolia, you definitely have options to make something that will fit your playstyle. But if you don’t like Serolia, I do have something a little more old-school to spotlight in this month’s Double Feature.
This is the top secret super spicy tech that Wes himself is bringing to the tournament this month. In keeping with the theme of the spell blitz renaissance, he’s shared his own spell blitzing deck list featuring the (yas) High Queen Tepheroth.
Slay queen.
Amatria Tansiq x3
Eirlas x2
Tepheroth
Jackals of Mourn x3
Tresven x3
The Lost Bride x3
Vivian x3
Dex Glyn x3
Kapix
Toren Yscar
Fayed Dythanus x2
Tzin’s Attention x3
Meet at the Inn! x3
Medusan Lord’s Gambit x3
Severed of Flesh x3
Wheel of Death x3
From Dust to Dust x3
Evoke Crisis x3
Exhaustion x2
Helm of Undying
Ring of Blasting
Wes’ deck takes advantage of all of Tephy’s Elves being able to cast 1st level spells so you can frustrate any opponent using Tzin’s Attention to see if they can be lucky on 5 rolls at the start of a turn. She is a Necromancer so she gets to use the the good stuff like Wheel of Death / Helm of Undying / Severed of Flesh and get the full benefits for each of those cards. MLG / Ring of Blasting can help finish a game out or instead you can blow up an army using Evoke Crisis. Is it spicy? Yes. Is it also old? Yes. This deck is hereby referred to as Old Spice.
And that’ll do it for this month’s Deck Doctor Double Feature. By chance I got an Elf deck list from Westley so this month was all about our favorite evil Elves and their necromantic ways. Be sure to check back next month as we start deck building for Battlefields and spotlight some community deck lists again for this very different kind of format.
class is in session and you’ve got about 2 and a 2/3s chance of winning this event
It’s time once again for an alternate format tournament month and this February we’ll be keepin’ it real classy. With Classy. We’ll be rolling our dice with our pinkies out, wearing our finest attire as we explore the possibilities and absurdities within the Classy format. What is the Classy format you ask? In short, you take a Warlord and change its class and one subclass. Talin Tzin becomes a wizard. Adonis the Cozener becomes a cleric cantor. For the full details and ins-and-outs of the format, be sure to read up on the rules as outlined here in the event info since some cards are banned for this event. Sorry Tavis the Wizard Necromancer, you stay far away from all of us.
This month we’re trying something a little different. I won’t be working through the deck building process in a blog, but instead sharing a few decklists submitted to me by members of the community over Discord. These decks are meant to serve as examples of what you can do in the format and are available for anyone unsure of how to proceed to play in February’s event! I want to thank Josh King, Bobby Zebrowski, Chase Causey, and the mathematician himself Robert Steiner (the 3rd Steiner Brother that doesn’t get any TV time.)
Graccus says the numbers don’t lie and his formula has helped Azhraan “see” the truth. Because he’s a seer now. Surprisingly coming in at a trim 50 cards instead of 100, Azhraan keeps the pressure on by stopping you from doing things and bringing his own characters back that continue to stop you from doing things. The Deverenian Control renaissance is here to stay, even in formats such as Classy.
Starting Army
3 Genecourt Initiate (tc)
2 Justinian (db)
1 Azhraan the Foul (cta) (Cleric Seer)
Characters:19
1 Mother Deiane (cc)
3 Temur (cc)
1 Halo of Secrets (sk)
3 Corinne Drac (cog)
3 Taltos Rellion (sd)
2 Ramah the Cruel (betra)
1 Toren Yscar (bk)
1 Ghed Morak (eots)
1 Davaenus (cta)
1 Prioress Sophique (las)
2 Lord Joxanus (ce)
Items: 9
1 Nodwick (promo)
3 Figurine of Protection (promo)
2 Litany of the Dead (ee)
2 Staff of Kizazi (tol)
1 Peace (tol)
Actions: 16
3 Mass Blessing (bk)
3 Return to Us (soo)
3 Exhaustion (ce)
3 Forewarning (ee)
1 Ishara's Tidal Mace (sd)
3 Premonition (ce)
Josh’s deck is a lot like the Lord of the Rings movies. Elves (mostly just Khilkhameth) singing songs as the trees all get Stealth bonuses instead of walking. Actually, I guess it’s nothing really like the Lord of the Rings, but it is funny to draw cards, discard characters that come back or inflict penalties on your opponent and build up sneaky forests.
even the stupid trees have stealth in this movie.
Starting Army:
1 Khilkhameth (Rogue Bard)
2 Eirlas
3 Amatria Tansiq
Characters: 18
1 Tyyphera
2 Naines
3 Tybast
3 Treyik
3 The Lost Bride
3 Hassimal
3 Forest of Bone
Items: 11
3 Portable Hole
1 Nodwick
3 Logan's Ring
2 Cloak of Many Things
2 Cear's Stone
Actions: 15
1 Trade Routes
3 Stolen Destiny
2 Song of Strength
3 Meet at the Inn
3 Bardic Knowledge
3 Back Alley Tavern
Stop me if you’ve heard this one before. You’re facing a dwarf with just their warlord and 2 or 3 other characters left in their army. You’re still terrified of losing because the warlord is tricked out with Martyr’s Hide and enough items that the brown border had just became grey and they have ascended to Itemhood. This is Kaimi Fateseeker 101 and Bobby made sure Sigrida went to class that day. Instead of drawing her armor though, she’ll just add it to her hand and get started by turn 1.
martyr’s don’t hide and neither will i. also, i’ll punch you in the face now. you’re dead. thank you.
Starting Army:
1 Sigrida Valora (ee) (Rogue)
3 Danres (las)
1 Martyr's Hide (ca) (Starting Level 8 armor in hand)
2 Preen (pos)
Characters:
3 Militia (pos)
1 Nepheline Gargoyle (al)
1 Justice (pos)
1 Toren Yscar (bk)
3 Red Prisken (tol)
3 Strength (cta)
1 Supply (db) 3
Stockpile (las)
3 Craft (ee)
Items:
1 Perpetual Pouch (al)
3 Portable Hole (bk)
2 Cloak of Many Things (ce)
1 Nodwick (promo)
3 Bag of Holding (bk)
1 Fortune's Helm (ee)
1 Gloves of Grasping (betra)
1 Trade Routes (cta)
1 Tome of Shadows (as)
1 Jelial's Bracers (ca)
1 Blackwaters Steed (sk)
1 Yedraw's Tooth (ce)
1 Nightmist Cloak (ce)
Actions:
3 Back Alley Tavern (siege)
3 Meet at the Inn (tc)
The best dragons are weredragon druid dudes.
Our last deck to spotlight comes to us from Chase. A devoted Free Kingdoms loyalist, he’s been tinkering with Jin Valford into Cyldragen for years and has a pretty fun deck that only gets better if Jin is a cleric. Which he is for this classy affair! Become the biggest coolest dragon of your dreams and don’t fret about all that nice cleric support not getting used since Jin can just use it now right out of the gate!
Starting Army:
3 Haden Rhys
2 Eleora
1 Jin Valford (Cleric Druid)
Characters: 19
3 Cyldragen
3 Ararn
3 Kieran yscar
3 Patroness kerro
3 Kerro
1 Antaelus
1 Temple of lore
1 Toren yscar
1 Sister amanda
Actions: 22
3 Meet at the Inn
3 Back Alley Tavern
3 Mass Blessing
3 Embolden
3 Treewalk
2 Courage From Faith
2 Acts of Faith
2 Draw the Essence
1 Piffanys First Kiss
Items: 3
1 Isharas Tidal Mace
1 Bascarons Blessing
1 Orb of Dragonkind
And that concludes this month’s Deck Doctor guest deck spotlight. If you’re worried about testing something out for the upcoming event, remember these lists are to use during the tournament. Each one is a fun kind of different that really showcases the goofiness that is possible in these alternate format events but can still bring home some wins for you.
Warlord Saga of the Storm in all forms is © and ™ Alderac Entertainment Group which has no affiliation with Guardians of the Storm.